Alexander Drach is an aspiring 3D Hard Surfaces artist who specializes in creating Sci-Fi oriented vehicle and prop models. He is well experience in working the major industry tools of AutoDesk Maya, Blender, and Adobe Suite especially that of Substance Painter. He creates 3D models inspired by ever progressing science and attempts to makes the feasible in the real world, and this is what drive his work to their perfection. Every so often he loves updating old work and cleaning with a new twist to them in their new iteration. Alex excels in team-oriented environments and some of his best works come from working with others on a large long-term project. Hobbies he enjoys are taking care of two dogs, building model kits and computers. He has a close relationship with his immediate as well extended family, most of which lives in Minnesota. His work is viewable on ArtStation and explorable on SketchFab, he is also reachable on LinkedIn as well as email. Currently he is studying at University of Wisconsin Stout in their Game Design & Development Bachelor of Fine Arts program and hopes to be working as a 3D artist in the game industry soon.
Cleaned up, remeshed 15 motion capture data of two dancers in sync using Maya with a fellow intern John Leibrandt. Combined them all into Unreal 5 into a single dance and created an interactive scene to follow.